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    Class UnityUiAnchorUtils

    Thin Unity adapter over UiAnchorMapper: turns the pure anchor factors into the UnityEngine.Vector2 pivots and offsets uGUI consumes.

    Inheritance
    object
    UnityUiAnchorUtils
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Ui.Infrastructure.Views
    Assembly: Serenity.UnityUi.Infrastructure.dll
    Syntax
    public static class UnityUiAnchorUtils
    Remarks

    Lives in the Ui infrastructure rather than the Menu one so that anything screen-anchored — menus, the HUD, future overlays — shares a single conversion instead of each re-deriving the nine-case mapping.

    Methods

    ApplyAnchoredPlacement(RectTransform, UiAnchorType, Vector2)

    Anchors a RectTransform to a corner or edge of its parent and places it there, so the element keeps its screen position at every resolution.

    Declaration
    public static void ApplyAnchoredPlacement(RectTransform rectTransform, UiAnchorType alignment, Vector2 offset)
    Parameters
    Type Name Description
    RectTransform rectTransform

    The transform to place.

    UiAnchorType alignment

    The corner or edge to anchor to.

    Vector2 offset

    The nudge from that anchor, with positive X right and positive Y up regardless of the corner.

    GetAnchorBasedPosition(UiAnchorType, Vector2)

    Converts a margin into the anchored position that pushes an element inwards from its anchor.

    Declaration
    public static Vector2 GetAnchorBasedPosition(UiAnchorType alignment, Vector2 borderMargin)
    Parameters
    Type Name Description
    UiAnchorType alignment

    The nine-way anchor.

    Vector2 borderMargin

    The margin to apply, as a positive distance.

    Returns
    Type Description
    Vector2

    The anchored position.

    GetAnchorPivotForAlignment(UiAnchorType)

    Returns the anchor/pivot point for an alignment, in uGUI's 0..1 space.

    Declaration
    public static Vector2 GetAnchorPivotForAlignment(UiAnchorType alignment)
    Parameters
    Type Name Description
    UiAnchorType alignment

    The nine-way anchor.

    Returns
    Type Description
    Vector2

    The matching anchor-min/anchor-max/pivot point.

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