Class StructuredBackendAuthoringFields
Every connection field any StructuredBackendAuthoringKind backend asset can carry.
A wizard window holds one of these as a [SerializeField] and hands it to
StructuredBackendAuthoringGui/StructuredBackendAuthoringFactory, so the
shared backend authoring step (cards, fields, validation, asset construction) is written once
instead of duplicated per consumer wizard (GameSave, GameProgress). Table/collection name is
deliberately NOT here — it belongs to the consumer's own settings asset, not to the backend.
Inheritance
StructuredBackendAuthoringFields
Assembly: Serenity.UnityStructuredPersistence.Infrastructure.Editor.dll
Syntax
public sealed class StructuredBackendAuthoringFields
Constructors
StructuredBackendAuthoringFields()
Declaration
public StructuredBackendAuthoringFields()
Fields
ApiKey
Declaration
Field Value
BaseUrl
Declaration
Field Value
ConnectionStringOverride
Declaration
public string ConnectionStringOverride
Field Value
Database
Declaration
Field Value
EnvironmentVariableOverridePrefix
Declaration
public string EnvironmentVariableOverridePrefix
Field Value
Host
Declaration
Field Value
LocalFileDirectoryName
Declaration
public string LocalFileDirectoryName
Field Value
Password
Declaration
Field Value
Port
Declaration
Field Value
SqliteDatabaseFileName
Declaration
public string SqliteDatabaseFileName
Field Value
TimeoutSeconds
Declaration
public int TimeoutSeconds
Field Value
Username
Declaration
Field Value