Namespace Serenity.StructuredLogging.Infrastructure.Services
Classes
UnityStructuredLogService
Unity-specific structured logging service that extends UnityLogService with persistence into
a queryable IStructuredStore backend.
Writes each log entry as a StructuredRecord, optionally trimming the configured
stream to its newest N records after every insert. A failed write never escapes and never
re-enters ILogService — it is reported via
UnityEngine.Debug.LogError(System.Object) directly, so a down Http/Mongo backend cannot recurse into
this same sink.