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    Class SerenitySnapshot

    What Serenity's configuration reports (channels, exposed-parameter mappings, effect loops).

    Inheritance
    object
    SerenitySnapshot
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.SoundMixer.Application.Validation
    Assembly: Serenity.SoundMixer.Application.dll
    Syntax
    public sealed class SerenitySnapshot

    Constructors

    SerenitySnapshot()

    Declaration
    public SerenitySnapshot()

    Properties

    Channels

    Declaration
    public List<ConfiguredChannel> Channels { get; }
    Property Value
    Type Description
    List<ConfiguredChannel>

    EffectLoops

    Declaration
    public List<EffectLoopConfig> EffectLoops { get; }
    Property Value
    Type Description
    List<EffectLoopConfig>

    ExposedParameterMappings

    Exposed mixer parameter name -> game-settings id, from UnitySoundMixerSettings.ExposedParameters.

    Declaration
    public Dictionary<string, string> ExposedParameterMappings { get; }
    Property Value
    Type Description
    Dictionary<string, string>

    HasSoundMixerSettings

    True when a UnitySoundMixerSettings asset exists to hold mappings/effect loops.

    Declaration
    public bool HasSoundMixerSettings { get; set; }
    Property Value
    Type Description
    bool
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