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    Struct SignalCategoryUsage

    Which kinds of dispatch a single signal has, independent of how many of each.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.Shared.Utils
    Assembly: Serenity.Shared.dll
    Syntax
    public readonly struct SignalCategoryUsage

    Constructors

    SignalCategoryUsage(bool, bool, bool)

    Declaration
    public SignalCategoryUsage(bool hasDispatcher, bool hasModal, bool hasReaction)
    Parameters
    Type Name Description
    bool hasDispatcher
    bool hasModal
    bool hasReaction

    Fields

    HasDispatcher

    Declaration
    public readonly bool HasDispatcher
    Field Value
    Type Description
    bool

    HasModal

    Declaration
    public readonly bool HasModal
    Field Value
    Type Description
    bool

    HasReaction

    Declaration
    public readonly bool HasReaction
    Field Value
    Type Description
    bool
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