logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Struct DiagramColumnSlot

    One candidate card for a diagram column: its kind tag plus the title/sub/tooltip text it would show.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.Shared.Layout
    Assembly: Serenity.Shared.dll
    Syntax
    public readonly struct DiagramColumnSlot

    Constructors

    DiagramColumnSlot(int, string, string, string)

    Creates a slot.

    Declaration
    public DiagramColumnSlot(int kind, string title, string sub, string tooltip)
    Parameters
    Type Name Description
    int kind
    string title
    string sub
    string tooltip

    Fields

    Kind

    Caller-defined tag distinguishing which kind of card this is (e.g. dispatcher vs. modal).

    Declaration
    public readonly int Kind
    Field Value
    Type Description
    int

    Sub

    The card's subtitle text.

    Declaration
    public readonly string Sub
    Field Value
    Type Description
    string

    Title

    The card's title text, or null for a pseudo-card (see SelectVisibleSlots(IReadOnlyList<DiagramColumnSlot>, DiagramColumnTruncation, int)).

    Declaration
    public readonly string Title
    Field Value
    Type Description
    string

    Tooltip

    The card's hover tooltip text.

    Declaration
    public readonly string Tooltip
    Field Value
    Type Description
    string
    In this article
    © 2026 Serenity. All Rights Reserved