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    Namespace Serenity.SequencePlayer.Tests.Editor.Builder

    Classes

    SequencePlayerCreatorTests

    EditMode tests for SequencePlayerCreator. Every test targets fixture paths under a private temp folder — the real project's own SequencePlayer assets, if any, are never touched — and every test passes an explicit DuplicateIdSearchFolder pinned to Serenity.SequencePlayer.Tests.Editor.Builder.SequencePlayerCreatorTests.TempFolder so every project-wide scan is hermetic by construction. Scene placement (CreateSequencePlayerWindow.PlaceServiceInOpenScene) is intentionally NOT covered here: it mutates editor-scene state (creates a GameObject in whatever scene happens to be open), which is exactly the kind of side effect these hermetic, fixture-scoped tests are built to avoid touching.

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