Namespace Serenity.SequencePlayer.Tests.Editor.Builder
Classes
SequencePlayerCreatorTests
EditMode tests for SequencePlayerCreator. Every test targets fixture paths under a private
temp folder — the real project's own SequencePlayer assets, if any, are never touched — and every test
passes an explicit DuplicateIdSearchFolder pinned to
Serenity.SequencePlayer.Tests.Editor.Builder.SequencePlayerCreatorTests.TempFolder so every project-wide scan is hermetic by construction. Scene placement
(CreateSequencePlayerWindow.PlaceServiceInOpenScene) is intentionally NOT covered here: it mutates
editor-scene state (creates a GameObject in whatever scene happens to be open), which is exactly the kind
of side effect these hermetic, fixture-scoped tests are built to avoid touching.