logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class SequencePlayerCreator.DefinitionPreview

    Read-only summary of what Create(Input) would do for one definition.

    Inheritance
    object
    SequencePlayerCreator.DefinitionPreview
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.SequencePlayer.Infrastructure.Editor.Builder
    Assembly: Serenity.UnitySequencePlayer.Infrastructure.Editor.dll
    Syntax
    public sealed class SequencePlayerCreator.DefinitionPreview

    Constructors

    DefinitionPreview()

    Declaration
    public DefinitionPreview()

    Fields

    AssetPath

    Declaration
    public string AssetPath
    Field Value
    Type Description
    string

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    IsNew

    Declaration
    public bool IsNew
    Field Value
    Type Description
    bool

    StageCount

    Declaration
    public int StageCount
    Field Value
    Type Description
    int
    In this article
    © 2026 Serenity. All Rights Reserved