Class SerenitySampleSceneGenerator.Result
Outcome of a Generate(string) call. The inherited Serenity.Global.Infrastructure.Editor.SerenityCreationResult.CreatedPaths covers folders and the toast prefab, and is empty on a rerun that only updated already-existing assets in place.
Namespace: Serenity.SampleScene.Infrastructure.Editor
Assembly: Serenity.UnitySampleScene.Infrastructure.Editor.dll
Syntax
public sealed class SerenitySampleSceneGenerator.Result : SerenityCreationResult
Constructors
Result()
Declaration
public Result()
Fields
ScenePath
The saved scene's asset path, populated only on success.
Declaration
public string ScenePath
Field Value
| Type | Description |
|---|---|
| string |