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    Class SerenitySampleSceneGenerator.Result

    Outcome of a Generate(string) call. The inherited Serenity.Global.Infrastructure.Editor.SerenityCreationResult.CreatedPaths covers folders and the toast prefab, and is empty on a rerun that only updated already-existing assets in place.

    Inheritance
    object
    SerenitySampleSceneGenerator.Result
    Namespace: Serenity.SampleScene.Infrastructure.Editor
    Assembly: Serenity.UnitySampleScene.Infrastructure.Editor.dll
    Syntax
    public sealed class SerenitySampleSceneGenerator.Result : SerenityCreationResult

    Constructors

    Result()

    Declaration
    public Result()

    Fields

    ScenePath

    The saved scene's asset path, populated only on success.

    Declaration
    public string ScenePath
    Field Value
    Type Description
    string
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