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    Struct ActivationTargetInfo

    Represents a registered activation target with cached original active state.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.ProceduralAnimator.Infrastructure.Services
    Assembly: Serenity.UnityProceduralAnimator.Infrastructure.dll
    Syntax
    public struct ActivationTargetInfo

    Constructors

    ActivationTargetInfo(GameObject, bool)

    Creates a new ActivationTargetInfo.

    Declaration
    public ActivationTargetInfo(GameObject gameObject, bool originalActive)
    Parameters
    Type Name Description
    GameObject gameObject
    bool originalActive

    Fields

    GameObject

    The Unity GameObject reference.

    Declaration
    public GameObject GameObject
    Field Value
    Type Description
    GameObject

    OriginalActive

    The original activeSelf value, cached for reset.

    Declaration
    public bool OriginalActive
    Field Value
    Type Description
    bool
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