Struct ActivationTargetInfo
Represents a registered activation target with cached original active state.
Inherited Members
Namespace: Serenity.ProceduralAnimator.Infrastructure.Services
Assembly: Serenity.UnityProceduralAnimator.Infrastructure.dll
Syntax
public struct ActivationTargetInfo
Constructors
ActivationTargetInfo(GameObject, bool)
Creates a new ActivationTargetInfo.
Declaration
public ActivationTargetInfo(GameObject gameObject, bool originalActive)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | gameObject | |
| bool | originalActive |
Fields
GameObject
The Unity GameObject reference.
Declaration
public GameObject GameObject
Field Value
| Type | Description |
|---|---|
| GameObject |
OriginalActive
The original activeSelf value, cached for reset.
Declaration
public bool OriginalActive
Field Value
| Type | Description |
|---|---|
| bool |