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    Struct TransformPositionSequenceLayerSO.PositionStep

    Represents a single step in the position sequence.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.ProceduralAnimator.Infrastructure.ProceduralLayers
    Assembly: Serenity.UnityProceduralAnimator.Infrastructure.dll
    Syntax
    public struct TransformPositionSequenceLayerSO.PositionStep

    Constructors

    PositionStep(Vector3, float, bool)

    Creates a PositionStep with specified offset and duration.

    Declaration
    public PositionStep(Vector3 offset, float duration, bool blend = false)
    Parameters
    Type Name Description
    Vector3 offset
    float duration
    bool blend

    Fields

    blendToNext

    Declaration
    public bool blendToNext
    Field Value
    Type Description
    bool

    durationSeconds

    Declaration
    public float durationSeconds
    Field Value
    Type Description
    float

    offset

    Declaration
    public Vector3 offset
    Field Value
    Type Description
    Vector3
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