Class StateModulatedOffsetLayerSO
Procedural layer that applies static rotation offsets to target bones, scaled by a state value.
Mechanism: Each configured bone group receives a fixed rotation offset that is multiplied by the state intensity and layer weight. Supports paired bones with mirrored Z-axis and optional asymmetry.
Common applications: Gravity-based deformation, pose adjustments, state-driven offsets.
Inherited Members
Namespace: Serenity.ProceduralAnimator.Infrastructure.ProceduralLayers
Assembly: Serenity.UnityProceduralAnimator.Infrastructure.dll
Syntax
public class StateModulatedOffsetLayerSO : ProceduralLayerSO, IProceduralLayer<UnityProceduralContext>, IFoundationSettings
Constructors
StateModulatedOffsetLayerSO()
Declaration
public StateModulatedOffsetLayerSO()
Properties
DrivenChannels
Writes only Pose — the only Evaluate overload this layer overrides.
Declaration
public override ProceduralChannels DrivenChannels { get; }
Property Value
| Type | Description |
|---|---|
| ProceduralChannels |
Overrides
Methods
Evaluate(in UnityProceduralContext, float, ref PoseDelta)
Evaluates this layer and adds its contribution to the pose delta. Called every frame for all active layers.
Declaration
public override void Evaluate(in UnityProceduralContext ctx, float weight, ref PoseDelta pose)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityProceduralContext | ctx | The procedural context containing state and time information. |
| float | weight | The weight of this layer (0-1). Used for blending. |
| PoseDelta | pose | The pose delta to add contributions to. |