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    Enum UpdateMode

    Update mode for the procedural animator.

    Namespace: Serenity.ProceduralAnimator.Infrastructure.Components
    Assembly: Serenity.UnityProceduralAnimator.Infrastructure.dll
    Syntax
    public enum UpdateMode

    Fields

    Name Description
    LateUpdate
    Manual

    Neither Update nor LateUpdate calls Tick() automatically. An external host is responsible for calling Tick(float, float) with its own clock — avoids double-driving the component when it's ticked manually (e.g. a non-rig animator wired into a custom simulation loop).

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