Enum UpdateMode
Update mode for the procedural animator.
Namespace: Serenity.ProceduralAnimator.Infrastructure.Components
Assembly: Serenity.UnityProceduralAnimator.Infrastructure.dll
Syntax
public enum UpdateMode
Fields
| Name | Description |
|---|---|
| LateUpdate | |
| Manual | Neither Update nor LateUpdate calls Tick() automatically. An external host is responsible for calling Tick(float, float) with its own clock — avoids double-driving the component when it's ticked manually (e.g. a non-rig animator wired into a custom simulation loop). |
| Update |