A terminal multi-column target selector: each authored column pulls its entries from a runtime source
(e.g. "targets.enemies", "targets.party"), and all columns are shown side-by-side and navigable. Picking
an entry resolves the pending command against that target. Serenity.Menu.Infrastructure.Cascade.Definitions.TargetCascadeMenu._defaultColumn chooses the
column the cursor starts on (Enemies for an attack, Party for an item).
Inheritance
TargetCascadeMenu
Assembly: Serenity.UnityMenu.Infrastructure.dll
public sealed class TargetCascadeMenu : CascadeMenuDefinition, ICascadeMenuNode, IFoundationSettings
Constructors
Declaration
public TargetCascadeMenu()
Methods
Declaration
public override CascadeMenuPage BuildPage(CascadeMenuBuilder builder)
Parameters
Returns
Overrides
Implements