A menu whose entries are resolved at runtime from a named source (the magic/ability list, the inventory,
…). The chosen entry is remembered under Serenity.Menu.Infrastructure.Cascade.Definitions.DynamicCascadeMenu._selectionKey, then the menu either descends into
a sub-menu (typically a target selector) or resolves immediately.
Inheritance
DynamicCascadeMenu
Assembly: Serenity.UnityMenu.Infrastructure.dll
public sealed class DynamicCascadeMenu : CascadeMenuDefinition, ICascadeMenuNode, IFoundationSettings
Constructors
Declaration
public DynamicCascadeMenu()
Methods
Declaration
public override CascadeMenuPage BuildPage(CascadeMenuBuilder builder)
Parameters
Returns
Overrides
Implements