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    Class UnityLeaderboardViewServiceTests

    EditMode tests for UnityLeaderboardViewService's registry behavior (Register/HasView/ ShowView/HideView). Uses a plain IViewBase fake, so no GameObject/scene setup is needed.

    Inheritance
    object
    UnityLeaderboardViewServiceTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Leaderboard.Tests.Editor
    Assembly: Serenity.Leaderboard.Tests.Editor.dll
    Syntax
    public class UnityLeaderboardViewServiceTests

    Constructors

    UnityLeaderboardViewServiceTests()

    Declaration
    public UnityLeaderboardViewServiceTests()

    Methods

    HasView_UnregisteredId_ReturnsFalse()

    Declaration
    public void HasView_UnregisteredId_ReturnsFalse()

    HideView_RegisteredId_CallsHideOnce()

    Declaration
    public void HideView_RegisteredId_CallsHideOnce()

    Register_EmptyId_IsIgnored()

    Declaration
    public void Register_EmptyId_IsIgnored()

    Register_NullView_IsIgnored()

    Declaration
    public void Register_NullView_IsIgnored()

    Register_ThenHasView_ReturnsTrue()

    Declaration
    public void Register_ThenHasView_ReturnsTrue()

    ShowView_RegisteredId_CallsShowOnce()

    Declaration
    public void ShowView_RegisteredId_CallsShowOnce()

    ShowView_UnregisteredId_DoesNotThrow()

    Declaration
    public void ShowView_UnregisteredId_DoesNotThrow()
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