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    Class UnityPlayerInputInstallationStep

    Installs the player input aggregate into the running composition.

    Inheritance
    object
    UnityPlayerInputInstallationStep
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.InputGateway.Installation.Installers
    Assembly: Serenity.UnityPlayerInput.Installation.dll
    Syntax
    public class UnityPlayerInputInstallationStep

    Constructors

    UnityPlayerInputInstallationStep()

    Declaration
    public UnityPlayerInputInstallationStep()

    Methods

    Install(IUnityInstallationContext)

    Builds the aggregate's installer, installs it and publishes its services.

    Declaration
    public UnityPlayerInputInstaller Install(IUnityInstallationContext installationContext)
    Parameters
    Type Name Description
    IUnityInstallationContext installationContext

    The composition root this step installs into, and the channel the inspector-authored input arrives on.

    Returns
    Type Description
    UnityPlayerInputInstaller

    The installer, so the composition root can keep its own reference to it.

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