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    Class CreatePlayerInputWindow

    Step-by-step window for creating or updating the PlayerInput aggregate's asset chain in one run. Mirrors CreateGameModeSettingsWindow's shape: the window only collects input and renders results, PlayerInputCreator does the actual validation and generation work — this window never mutates an asset directly.

    Inheritance
    object
    CreatePlayerInputWindow
    Namespace: Serenity.InputGateway.Installation.Editor.Builder
    Assembly: Serenity.UnityPlayerInput.Installation.Editor.dll
    Syntax
    public sealed class CreatePlayerInputWindow : EditorWindow

    Constructors

    CreatePlayerInputWindow()

    Declaration
    public CreatePlayerInputWindow()

    Methods

    Open()

    Declaration
    public static void Open()
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