Class CreatePlayerInputWindow
Step-by-step window for creating or updating the PlayerInput aggregate's asset chain in one run. Mirrors
CreateGameModeSettingsWindow's shape: the window only collects input and renders results,
PlayerInputCreator does the actual validation and generation work — this window never
mutates an asset directly.
Namespace: Serenity.InputGateway.Installation.Editor.Builder
Assembly: Serenity.UnityPlayerInput.Installation.Editor.dll
Syntax
public sealed class CreatePlayerInputWindow : EditorWindow
Constructors
CreatePlayerInputWindow()
Declaration
public CreatePlayerInputWindow()
Methods
Open()
Declaration
public static void Open()