Class HudAnimationLayerEditorGuiTests
EditMode tests for Serenity.GameUi.Infrastructure.Editor.Builder.HudAnimationLayerEditorGui.BuildHeaderContent(Serenity.ProceduralAnimator.Infrastructure.ProceduralLayers.ProceduralLayerSO): the foldout header's tooltip must always carry the full "{kind} — {layer.name}" text, so a header clipped by a narrow detail pane stays recoverable on hover, with the collapsed-warning sentence appended when the layer is misconfigured. Pure UnityEngine.GUIContent construction — no draw call in it — so it is covered directly rather than through an IMGUI pass.
Inherited Members
Namespace: Serenity.GameUi.Tests.Editor.Builder
Assembly: Serenity.GameUi.Tests.Editor.dll
Syntax
public class HudAnimationLayerEditorGuiTests
Remarks
Follows the create-instance / destroy-immediate fixture shape
HudAnimationSequenceLayerInspectorCacheTests uses for its own UnityEngine.ScriptableObject
layer fixture.
Constructors
HudAnimationLayerEditorGuiTests()
Declaration
public HudAnimationLayerEditorGuiTests()
Methods
BuildHeaderContent_AbsolutePhaseWithLoopTrue_TooltipCarriesNoWarning()
Declaration
public void BuildHeaderContent_AbsolutePhaseWithLoopTrue_TooltipCarriesNoWarning()
BuildHeaderContent_Default_TooltipCarriesLabelAndBothWarnings()
Declaration
public void BuildHeaderContent_Default_TooltipCarriesLabelAndBothWarnings()
BuildHeaderContent_NoCollapsedWarnings_TooltipMatchesPlainLabel()
Declaration
public void BuildHeaderContent_NoCollapsedWarnings_TooltipMatchesPlainLabel()
TearDown()
Declaration
public void TearDown()