Namespace Serenity.GameUi.Infrastructure.Views
Classes
HudElementHierarchy
Assembles a built HUD's parent/child element tree on top of the flat build every host runs first.
HudElementRootMarker
Marks a GameObject as one HUD element's own root container, so code walking a built HUD's hierarchy can tell where one element ends and another begins — most importantly once a FLEXBOX box has reparented a child element underneath it.
UnityHudElementView
One HUD element on screen: an anchored container holding an optional caption and whatever its representation renders.
UnityHudHostComponent
Owns the HUD on screen: builds an authored HUD's elements under its own canvas, ticks them, and tears them down when the HUD changes.