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    Namespace Serenity.GameUi.Infrastructure.Views

    Classes

    HudElementHierarchy

    Assembles a built HUD's parent/child element tree on top of the flat build every host runs first.

    HudElementRootMarker

    Marks a GameObject as one HUD element's own root container, so code walking a built HUD's hierarchy can tell where one element ends and another begins — most importantly once a FLEXBOX box has reparented a child element underneath it.

    UnityHudElementView

    One HUD element on screen: an anchored container holding an optional caption and whatever its representation renders.

    UnityHudHostComponent

    Owns the HUD on screen: builds an authored HUD's elements under its own canvas, ticks them, and tears them down when the HUD changes.

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