Namespace Serenity.GameUi.Infrastructure.Settings
Classes
UnityHudBinding
Inspector-authored implementation of IHudBinding.
UnityHudDefinition
An authored HUD: the set of elements shown together. A project can hold several — one per game mode,
say — and switch between them through HudState.ActiveHudId.
UnityHudElementAnimation
Inspector-authored implementation of IHudElementAnimationDefinition.
UnityHudElementDefinition
Inspector-authored implementation of IHudElementDefinition.
UnityHudMemberStep
Inspector-authored implementation of IHudMemberStep.
UnityHudThresholdRamp
An element-owned ramp of value bands, each carrying the colour a threshold-capable representation switches to once the transformed value falls at or below the band's upper bound.
UnityHudValueTransform
Inspector-authored source for a HudValueTransform.