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    Namespace Serenity.GameUi.Infrastructure.Settings

    Classes

    UnityHudBinding

    Inspector-authored implementation of IHudBinding.

    UnityHudDefinition

    An authored HUD: the set of elements shown together. A project can hold several — one per game mode, say — and switch between them through HudState.ActiveHudId.

    UnityHudElementAnimation

    Inspector-authored implementation of IHudElementAnimationDefinition.

    UnityHudElementDefinition

    Inspector-authored implementation of IHudElementDefinition.

    UnityHudMemberStep

    Inspector-authored implementation of IHudMemberStep.

    UnityHudThresholdRamp

    An element-owned ramp of value bands, each carrying the colour a threshold-capable representation switches to once the transformed value falls at or below the band's upper bound.

    UnityHudValueTransform

    Inspector-authored source for a HudValueTransform.

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