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    Class HudTimeRepresentationGui

    The stopwatch editor: each choice is a set of buttons showing what it produces, under a live sample of the whole format.

    Inheritance
    object
    HudTimeRepresentationGui
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameUi.Infrastructure.Editor.Builder
    Assembly: Serenity.UnityGameUi.Infrastructure.Editor.dll
    Syntax
    public static class HudTimeRepresentationGui
    Remarks

    The generic field walker rendered "Minute Digits" and "Decimal Places" as sliders, which is the wrong control twice over: a slider suggests a continuum where there are two or four discrete choices, and a number answers nothing — an author does not want "2", they want 01:23. Every choice here is labelled with its own output, and the sample at the bottom is the real formatter running on the values as authored, so what it shows is what the game will print.

    Methods

    Draw(SerializedProperty)

    Draws the stopwatch fields and the live sample.

    Declaration
    public static void Draw(SerializedProperty representation)
    Parameters
    Type Name Description
    SerializedProperty representation

    The serialized UnityHudTimeRepresentation.

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