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    Class HudDefinitionScanner.Sections

    The groups a finding can belong to. The five element-level names are the element's own field groups, so a tool can open the one at fault directly.

    Inheritance
    object
    HudDefinitionScanner.Sections
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameUi.Application.Validation
    Assembly: Serenity.GameUi.Application.dll
    Syntax
    public static class HudDefinitionScanner.Sections

    Fields

    Animation

    The element's visibility switch and its ProceduralAnimator animations.

    Declaration
    public const string Animation = "Animation"
    Field Value
    Type Description
    string

    Content

    Whether there is anything to draw at all. Asset-level only.

    Declaration
    public const string Content = "Content"
    Field Value
    Type Description
    string

    Data

    What the element reads, and what stands in for it while previewing.

    Declaration
    public const string Data = "Data"
    Field Value
    Type Description
    string

    Identity

    Ids: the HUD's own, and each element's.

    Declaration
    public const string Identity = "Identity"
    Field Value
    Type Description
    string

    Layout

    Where the element sits and which way it grows.

    Declaration
    public const string Layout = "Layout"
    Field Value
    Type Description
    string

    Look

    How the element draws: caption, sizing, colour and representation.

    Declaration
    public const string Look = "Look"
    Field Value
    Type Description
    string

    Updates

    What makes the element re-read.

    Declaration
    public const string Updates = "Updates"
    Field Value
    Type Description
    string
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