Class HudDefinitionScanner.Sections
The groups a finding can belong to. The five element-level names are the element's own field groups, so a tool can open the one at fault directly.
Inherited Members
Namespace: Serenity.GameUi.Application.Validation
Assembly: Serenity.GameUi.Application.dll
Syntax
public static class HudDefinitionScanner.Sections
Fields
Animation
The element's visibility switch and its ProceduralAnimator animations.
Declaration
public const string Animation = "Animation"
Field Value
| Type | Description |
|---|---|
| string |
Content
Whether there is anything to draw at all. Asset-level only.
Declaration
public const string Content = "Content"
Field Value
| Type | Description |
|---|---|
| string |
Data
What the element reads, and what stands in for it while previewing.
Declaration
public const string Data = "Data"
Field Value
| Type | Description |
|---|---|
| string |
Identity
Ids: the HUD's own, and each element's.
Declaration
public const string Identity = "Identity"
Field Value
| Type | Description |
|---|---|
| string |
Layout
Where the element sits and which way it grows.
Declaration
public const string Layout = "Layout"
Field Value
| Type | Description |
|---|---|
| string |
Look
How the element draws: caption, sizing, colour and representation.
Declaration
public const string Look = "Look"
Field Value
| Type | Description |
|---|---|
| string |
Updates
What makes the element re-read.
Declaration
public const string Updates = "Updates"
Field Value
| Type | Description |
|---|---|
| string |