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    Class GameSaveReservedSections

    Canonical section keys reserved by the GameSave system itself, as opposed to keys a project registers for its own ISaveSection implementations.

    Inheritance
    object
    GameSaveReservedSections
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameSave.Domain
    Assembly: Serenity.GameSave.Domain.dll
    Syntax
    public static class GameSaveReservedSections
    Remarks

    A project registering a custom section under one of these keys would silently collide with the reserved one inside the same SaveDocument section map. Keeping every reserved key in one place makes that constraint discoverable instead of implicit.

    Fields

    CHECKPOINTS

    Section key under which CheckpointsSection stores every checkpoint payload for the owning save slot.

    Declaration
    public const string CHECKPOINTS = "checkpoints"
    Field Value
    Type Description
    string
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