Class GameSaveReservedSections
Canonical section keys reserved by the GameSave system itself, as opposed to keys a project registers for its own ISaveSection implementations.
Inherited Members
Namespace: Serenity.GameSave.Domain
Assembly: Serenity.GameSave.Domain.dll
Syntax
public static class GameSaveReservedSections
Remarks
A project registering a custom section under one of these keys would silently collide with the reserved one inside the same SaveDocument section map. Keeping every reserved key in one place makes that constraint discoverable instead of implicit.
Fields
CHECKPOINTS
Section key under which CheckpointsSection stores every checkpoint payload for the owning save slot.
Declaration
public const string CHECKPOINTS = "checkpoints"
Field Value
| Type | Description |
|---|---|
| string |