Class ReturnToPrimaryInputGateSignal
Signal dispatched to return from the main menu to the primary input gate (the press-to-start screen).
Namespace: Serenity.GameMode.Application.Events
Assembly: Serenity.GameMode.Application.dll
Syntax
public class ReturnToPrimaryInputGateSignal : EventDispatcherSignal
Remarks
Tears down the menu input context and re-arms the primary input gate so a fresh device can join again. Typically authored on the main menu's OnCancel list. The composition root subscribes and performs the surgical reverse of the boot flow (hide menu, disable controllers, unpair the device, re-show the gate).
Constructors
ReturnToPrimaryInputGateSignal()
Creates a new ReturnToPrimaryInputGateSignal.
Declaration
public ReturnToPrimaryInputGateSignal()