Namespace Serenity.GameGraphics.Tests.Editor.Builder
Classes
GameGraphicsSettingsCreatorTests
EditMode tests for GameGraphicsSettingsCreator. Every test targets fixture assets under a
private temp folder via Input.OutputFolderPath (and, for the settings asset itself, its explicit
path test seam, plus Input.DefinitionSearchFolder for binding-key resolution) — the real
project's own shipped UnityGameGraphicsSettings and Graphics_* definition assets under
Assets/Serenity/Media/GameGraphics/ and Assets/Serenity/Media/GameSettings/ are never
read as a resolution target, so these tests stay hermetic regardless of what the project already ships.