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    Namespace Serenity.GameGraphics.Tests.Editor.Builder

    Classes

    GameGraphicsSettingsCreatorTests

    EditMode tests for GameGraphicsSettingsCreator. Every test targets fixture assets under a private temp folder via Input.OutputFolderPath (and, for the settings asset itself, its explicit path test seam, plus Input.DefinitionSearchFolder for binding-key resolution) — the real project's own shipped UnityGameGraphicsSettings and Graphics_* definition assets under Assets/Serenity/Media/GameGraphics/ and Assets/Serenity/Media/GameSettings/ are never read as a resolution target, so these tests stay hermetic regardless of what the project already ships.

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