Class GameCameraSettingsCreator.Result
Outcome of a Create(Input) call.
Namespace: Serenity.GameCamera.Infrastructure.Editor.Builder
Assembly: Serenity.UnityGameCamera.Infrastructure.Editor.dll
Syntax
public sealed class GameCameraSettingsCreator.Result : SerenityCreationResult
Constructors
Result()
Declaration
public Result()
Fields
SettingsAssetPath
Declaration
public string SettingsAssetPath
Field Value
| Type | Description |
|---|---|
| string |
UpdatedExistingAsset
True when an already-existing asset was edited in place rather than created fresh.
Declaration
public bool UpdatedExistingAsset
Field Value
| Type | Description |
|---|---|
| bool |