Namespace Serenity.GameCamera.Infrastructure.Components
Classes
UnityGameCameraBinder
No-code binder for a scene UnityEngine.Camera: on enable, resolves IGameCameraService from the service locator and registers this object's UnityEngine.Camera component; on destroy, unregisters it. Optionally also assigns the camera to a split-screen player slot.
Resolution mirrors SignalEmitterComponent exactly: lazy lookup via
CachedServiceRef<TService>, latched only on SUCCESS. The service is installed
asynchronously during boot, so a binder enabled early (e.g. a persistent init-scene camera)
must retry rather than cache a failed lookup permanently — latching a failure would leave the
camera unregistered for the rest of the session even after the service comes online.
UnityGameCameraExclude
Opt-out marker component. Attach to a UnityEngine.Camera GameObject to exclude it from
UnityGameCameraService auto-discovery: the camera will never be added to the
registry automatically and will never be disabled by exclusive switching or split-screen.
Explicit registration via IGameCameraService.RegisterCamera bypasses this marker —
exclusion only affects auto-discovery, not a deliberate call from game code.
This component carries no fields or behavior; its mere presence is the signal.