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    Namespace Serenity.Feedback.Tests.Editor

    Classes

    DecayingJitterMotionTests

    EditMode tests for Play(float, float, float, bool, Func<float>, Func<Vector3>): with an injected fixed delta-time and a fixed direction sequence, the exact sample sequence the inline shake loop in ScreenShakeChannel/UiScreenShakeChannel would produce is fully deterministic and assertable without a coroutine or a Unity frame loop.

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