Namespace Serenity.Feedback.Tests.Editor
Classes
DecayingJitterMotionTests
EditMode tests for Play(float, float, float, bool, Func<float>, Func<Vector3>): with an injected fixed delta-time and a
fixed direction sequence, the exact sample sequence the inline shake loop in
ScreenShakeChannel/UiScreenShakeChannel would produce is fully deterministic and
assertable without a coroutine or a Unity frame loop.