logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Enum AnimationHubClipEditorRegistry.Result

    Which path OpenEditor(string, string, string) actually took, so a caller can log it.

    Namespace: Serenity.Editor.AnimationHub.Integration
    Assembly: Serenity.AnimationHub.Editor.dll
    Syntax
    public enum AnimationHubClipEditorRegistry.Result

    Fields

    Name Description
    AnimationWindowClipOnly

    No registered editor handled the clip and no model was available; the clip asset itself was selected instead.

    AnimationWindowWithModel

    No registered editor handled the clip; Unity's Animation window was opened with the model selected so it can bind to it.

    NotFound

    Neither the clip nor the model could be resolved to an asset.

    RegisteredEditor

    A registered IAnimationClipEditor handled the clip.

    In this article
    © 2026 Serenity. All Rights Reserved