Enum AnimationHubClipEditorRegistry.Result
Which path OpenEditor(string, string, string) actually took, so a caller can log it.
Namespace: Serenity.Editor.AnimationHub.Integration
Assembly: Serenity.AnimationHub.Editor.dll
Syntax
public enum AnimationHubClipEditorRegistry.Result
Fields
| Name | Description |
|---|---|
| AnimationWindowClipOnly | No registered editor handled the clip and no model was available; the clip asset itself was selected instead. |
| AnimationWindowWithModel | No registered editor handled the clip; Unity's Animation window was opened with the model selected so it can bind to it. |
| NotFound | Neither the clip nor the model could be resolved to an asset. |
| RegisteredEditor | A registered IAnimationClipEditor handled the clip. |