Struct ProceduralStateKeyBinding
One UnityStateKey asset a profile reads, with its display name and effective
value range — the shape an in-hub simulator's slider UI needs, one row per key.
Assembly: Serenity.AnimationHub.Editor.dll
Syntax
public readonly struct ProceduralStateKeyBinding
Constructors
ProceduralStateKeyBinding(UnityStateKey, string, float, float)
Declaration
public ProceduralStateKeyBinding(UnityStateKey stateKey, string displayName, float minValue, float maxValue)
Parameters
Properties
DisplayName
Declaration
public string DisplayName { get; }
Property Value
MaxValue
Declaration
public float MaxValue { get; }
Property Value
MinValue
Declaration
public float MinValue { get; }
Property Value
StateKey
Declaration
public UnityStateKey StateKey { get; }
Property Value