Class Candidate
One animatable-but-not-yet-bound property on a target GameObject, ready to hand to
AddBinding(AddBindingInput) — the same constructor-built, get-only DTO idiom
BindingView already uses for the bindings that DO exist on a clip.
Assembly: Serenity.AnimationHub.Editor.dll
Syntax
public sealed class Candidate
Constructors
Candidate(EditorCurveBinding, string, string, string, string)
Declaration
public Candidate(EditorCurveBinding binding, string targetPath, string targetDisplayName, string propertyGroup, string propertyLabel)
Parameters
| Type |
Name |
Description |
| EditorCurveBinding |
binding |
|
| string |
targetPath |
|
| string |
targetDisplayName |
|
| string |
propertyGroup |
|
| string |
propertyLabel |
|
Properties
Binding
Declaration
public EditorCurveBinding Binding { get; }
Property Value
| Type |
Description |
| EditorCurveBinding |
|
PropertyGroup
Declaration
public string PropertyGroup { get; }
Property Value
PropertyLabel
Declaration
public string PropertyLabel { get; }
Property Value
TargetDisplayName
Declaration
public string TargetDisplayName { get; }
Property Value
TargetPath
Declaration
public string TargetPath { get; }
Property Value