logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class Candidate

    One animatable-but-not-yet-bound property on a target GameObject, ready to hand to AddBinding(AddBindingInput) — the same constructor-built, get-only DTO idiom BindingView already uses for the bindings that DO exist on a clip.

    Inheritance
    object
    Candidate
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.Editor.AnimationHub.Engine
    Assembly: Serenity.AnimationHub.Editor.dll
    Syntax
    public sealed class Candidate

    Constructors

    Candidate(EditorCurveBinding, string, string, string, string)

    Declaration
    public Candidate(EditorCurveBinding binding, string targetPath, string targetDisplayName, string propertyGroup, string propertyLabel)
    Parameters
    Type Name Description
    EditorCurveBinding binding
    string targetPath
    string targetDisplayName
    string propertyGroup
    string propertyLabel

    Properties

    Binding

    Declaration
    public EditorCurveBinding Binding { get; }
    Property Value
    Type Description
    EditorCurveBinding

    PropertyGroup

    Declaration
    public string PropertyGroup { get; }
    Property Value
    Type Description
    string

    PropertyLabel

    Declaration
    public string PropertyLabel { get; }
    Property Value
    Type Description
    string

    TargetDisplayName

    Declaration
    public string TargetDisplayName { get; }
    Property Value
    Type Description
    string

    TargetPath

    Declaration
    public string TargetPath { get; }
    Property Value
    Type Description
    string
    In this article
    © 2026 Serenity. All Rights Reserved