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    Class UnityAnimationInventory

    The Animator and clip data found under a scanned model.

    Inheritance
    object
    UnityAnimationInventory
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.Editor.AnimationHub.Discovery
    Assembly: Serenity.AnimationHub.Editor.dll
    Syntax
    public sealed class UnityAnimationInventory

    Constructors

    UnityAnimationInventory(IReadOnlyList<AnimatorEntry>, IReadOnlyList<ClipEntry>)

    Declaration
    public UnityAnimationInventory(IReadOnlyList<AnimatorEntry> animators, IReadOnlyList<ClipEntry> clips)
    Parameters
    Type Name Description
    IReadOnlyList<AnimatorEntry> animators
    IReadOnlyList<ClipEntry> clips

    Properties

    Animators

    Declaration
    public IReadOnlyList<AnimatorEntry> Animators { get; }
    Property Value
    Type Description
    IReadOnlyList<AnimatorEntry>

    One entry per Animator found in the model's hierarchy, including inactive ones.

    Clips

    Declaration
    public IReadOnlyList<ClipEntry> Clips { get; }
    Property Value
    Type Description
    IReadOnlyList<ClipEntry>

    Every clip discovered for the model: wired into a controller, embedded in the source model, or found nearby.

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