Class UnityAnimationInventory
The Animator and clip data found under a scanned model.
Inherited Members
Namespace: Serenity.Editor.AnimationHub.Discovery
Assembly: Serenity.AnimationHub.Editor.dll
Syntax
public sealed class UnityAnimationInventory
Constructors
UnityAnimationInventory(IReadOnlyList<AnimatorEntry>, IReadOnlyList<ClipEntry>)
Declaration
public UnityAnimationInventory(IReadOnlyList<AnimatorEntry> animators, IReadOnlyList<ClipEntry> clips)
Parameters
| Type | Name | Description |
|---|---|---|
| IReadOnlyList<AnimatorEntry> | animators | |
| IReadOnlyList<ClipEntry> | clips |
Properties
Animators
Declaration
public IReadOnlyList<AnimatorEntry> Animators { get; }
Property Value
| Type | Description |
|---|---|
| IReadOnlyList<AnimatorEntry> | One entry per Animator found in the model's hierarchy, including inactive ones. |
Clips
Declaration
public IReadOnlyList<ClipEntry> Clips { get; }
Property Value
| Type | Description |
|---|---|
| IReadOnlyList<ClipEntry> | Every clip discovered for the model: wired into a controller, embedded in the source model, or found nearby. |