Class TransitionEntry
One transition in a layer's state machine.
Inheritance
TransitionEntry
Assembly: Serenity.AnimationHub.Editor.dll
Syntax
public sealed class TransitionEntry
Constructors
TransitionEntry(string, string, string, IReadOnlyList<string>)
Declaration
public TransitionEntry(string sourceStatePath, string destinationStatePath, string conditionSummary, IReadOnlyList<string> conditionParameterNames)
Parameters
Properties
ConditionParameterNames
Declaration
public IReadOnlyList<string> ConditionParameterNames { get; }
Property Value
ConditionSummary
Declaration
public string ConditionSummary { get; }
Property Value
| Type |
Description |
| string |
Human-readable summary of every condition on the transition (e.g. "hit (trigger)").
|
DestinationStatePath
Declaration
public string DestinationStatePath { get; }
Property Value
SourceStatePath
Declaration
public string SourceStatePath { get; }
Property Value
| Type |
Description |
| string |
Full path of the source state, or empty for an AnyState transition.
|