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    Class TransitionEntry

    One transition in a layer's state machine.

    Inheritance
    object
    TransitionEntry
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.Editor.AnimationHub.Discovery
    Assembly: Serenity.AnimationHub.Editor.dll
    Syntax
    public sealed class TransitionEntry

    Constructors

    TransitionEntry(string, string, string, IReadOnlyList<string>)

    Declaration
    public TransitionEntry(string sourceStatePath, string destinationStatePath, string conditionSummary, IReadOnlyList<string> conditionParameterNames)
    Parameters
    Type Name Description
    string sourceStatePath
    string destinationStatePath
    string conditionSummary
    IReadOnlyList<string> conditionParameterNames

    Properties

    ConditionParameterNames

    Declaration
    public IReadOnlyList<string> ConditionParameterNames { get; }
    Property Value
    Type Description
    IReadOnlyList<string>

    ConditionSummary

    Declaration
    public string ConditionSummary { get; }
    Property Value
    Type Description
    string

    Human-readable summary of every condition on the transition (e.g. "hit (trigger)").

    DestinationStatePath

    Declaration
    public string DestinationStatePath { get; }
    Property Value
    Type Description
    string

    SourceStatePath

    Declaration
    public string SourceStatePath { get; }
    Property Value
    Type Description
    string

    Full path of the source state, or empty for an AnyState transition.

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