Struct ModelAnimatorTransitionCreator.TransitionCondition
An optional condition to seed a new transition with — a parameter name, comparison mode
and threshold, the same triple AnimatorStateTransition.AddCondition takes.
Assembly: Serenity.AnimationHub.Editor.dll
Syntax
public readonly struct ModelAnimatorTransitionCreator.TransitionCondition
Constructors
TransitionCondition(string, AnimatorConditionMode, float)
Declaration
public TransitionCondition(string parameterName, AnimatorConditionMode mode, float threshold = 0)
Parameters
| Type |
Name |
Description |
| string |
parameterName |
|
| AnimatorConditionMode |
mode |
|
| float |
threshold |
|
Fields
Mode
Declaration
public readonly AnimatorConditionMode Mode
Field Value
| Type |
Description |
| AnimatorConditionMode |
|
ParameterName
Declaration
public readonly string ParameterName
Field Value
Threshold
Declaration
public readonly float Threshold
Field Value