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    Class AiPromptEditorPrefsStore

    IAiPromptPreferencesStore backed by UnityEditor.EditorPrefs — personal, per-user state that persists across editor sessions and is shared across projects, matching the Hub's own SerenityHubEditorPrefsStore pattern.

    Inheritance
    object
    AiPromptEditorPrefsStore
    Implements
    IAiPromptPreferencesStore
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.Editor.AiPromptBuilder
    Assembly: Serenity.AiPromptBuilder.Editor.dll
    Syntax
    public sealed class AiPromptEditorPrefsStore : IAiPromptPreferencesStore

    Constructors

    AiPromptEditorPrefsStore()

    Declaration
    public AiPromptEditorPrefsStore()

    Methods

    SetValue(string, string)

    Writes value to key, replacing any existing value.

    Declaration
    public void SetValue(string key, string value)
    Parameters
    Type Name Description
    string key
    string value

    TryGetValue(string, out string)

    Reads the value stored at key, if any.

    Declaration
    public bool TryGetValue(string key, out string value)
    Parameters
    Type Name Description
    string key
    string value
    Returns
    Type Description
    bool

    Implements

    IAiPromptPreferencesStore
    In this article
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