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    Enum CutsceneTriggerScriptCreator.TriggerKind

    How the generated trigger drives the cutscene.

    Namespace: Serenity.CutscenePlayer.Installation.Settings.Editor.Builder
    Assembly: Serenity.UnityCutscenePlayer.Installation.Editor.dll
    Syntax
    public enum CutsceneTriggerScriptCreator.TriggerKind

    Fields

    Name Description
    PlayLooping

    Two idempotent actions (Play…/Stop…) that drive a looping cutscene through the cutscene service (PlayLoopingAsync/Stop). Correct for menu-style cutscenes that must survive being re-triggered on every state transition without spawning duplicate rigs.

    PlayOnce

    One action that calls PlayAsync once. Correct for one-shot, non-re-triggered cutscenes (boot splashes, crown splash) that the service instantiates on demand.

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