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    Class CutscenePresetLibrary.Preset

    A named starting point that builds an editable stage list.

    Inheritance
    object
    CutscenePresetLibrary.Preset
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.CutscenePlayer.Installation.Settings.Editor.Builder
    Assembly: Serenity.UnityCutscenePlayer.Installation.Editor.dll
    Syntax
    public sealed class CutscenePresetLibrary.Preset

    Constructors

    Preset()

    Declaration
    public Preset()

    Fields

    Build

    Declaration
    public Func<List<CutsceneCreator.StageInput>> Build
    Field Value
    Type Description
    Func<List<CutsceneCreator.StageInput>>

    Description

    Declaration
    public string Description
    Field Value
    Type Description
    string

    DisplayName

    Declaration
    public string DisplayName
    Field Value
    Type Description
    string

    WantsRig

    Whether this layout has visible content that lives on a rig (so the wizard shows the Rig step). A pure fade transition renders nothing of its own and sets this false.

    Declaration
    public bool WantsRig
    Field Value
    Type Description
    bool
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