Class SerenitySetupAssistantWindow
Stepped, in-control wizard that scaffolds a minimal boot to main-menu to gameplay to pause loop for a
first-time Serenity user: Intent explains what will be created, Configure collects the few choices that
matter with live id-collision feedback plus the optional boot/gameplay scenes, Preview runs a dry run
through the same SerenityRecipeEngine the manual importer uses, Create asks for an
explicit confirmation before writing anything, and Done offers a way back into the generated content.
Every write goes through the recipe engine, so it is undoable and idempotent exactly like a
hand-authored recipe. Opened via Tools ▸ Serenity ▸ Create Game (aliased as
Tools ▸ Serenity ▸ Setup Assistant for upgrade compatibility).
Namespace: Serenity.CreateGame.Infrastructure.Editor
Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
Syntax
public sealed class SerenitySetupAssistantWindow : EditorWindow
Constructors
SerenitySetupAssistantWindow()
Declaration
public SerenitySetupAssistantWindow()
Methods
Open()
Declaration
public static void Open()