Class SerenityCreateGameSceneGenerator.Result
Outcome of a Generate(string, CreateGameGeneratedAssets) call. The inherited Serenity.Global.Infrastructure.Editor.SerenityCreationResult.CreatedPaths is empty on a rerun that only updated already-existing scenes in place.
Namespace: Serenity.CreateGame.Infrastructure.Editor
Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
Syntax
public sealed class SerenityCreateGameSceneGenerator.Result : SerenityCreationResult
Constructors
Result()
Declaration
public Result()
Fields
BootScenePath
The saved boot scene's asset path, populated only on success.
Declaration
public string BootScenePath
Field Value
| Type | Description |
|---|---|
| string |
GameplayScenePath
The saved gameplay scene's asset path, populated only on success.
Declaration
public string GameplayScenePath
Field Value
| Type | Description |
|---|---|
| string |