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    Class SerenityCreateGameSceneGenerator.Result

    Outcome of a Generate(string, CreateGameGeneratedAssets) call. The inherited Serenity.Global.Infrastructure.Editor.SerenityCreationResult.CreatedPaths is empty on a rerun that only updated already-existing scenes in place.

    Inheritance
    object
    SerenityCreateGameSceneGenerator.Result
    Namespace: Serenity.CreateGame.Infrastructure.Editor
    Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
    Syntax
    public sealed class SerenityCreateGameSceneGenerator.Result : SerenityCreationResult

    Constructors

    Result()

    Declaration
    public Result()

    Fields

    BootScenePath

    The saved boot scene's asset path, populated only on success.

    Declaration
    public string BootScenePath
    Field Value
    Type Description
    string

    GameplayScenePath

    The saved gameplay scene's asset path, populated only on success.

    Declaration
    public string GameplayScenePath
    Field Value
    Type Description
    string
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