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    Namespace Serenity.Character.Tests.Editor.Builder

    Classes

    CharacterConfigCreatorTests

    EditMode tests for CharacterConfigCreator. Every test targets fixture asset paths under a private temp folder — the real project's own CharacterConfigSO assets, if any, are never touched — and every test passes an explicit FolderPath so folder-scoped resolution never resolves to (or is made ambiguous by) anything the real project ships. DuplicateIdSearchFolder is pinned to Serenity.Character.Tests.Editor.Builder.CharacterConfigCreatorTests.TempFolder in Serenity.Character.Tests.Editor.Builder.CharacterConfigCreatorTests.BuildInput(System.String,System.String) (mirroring GameModeSettingsCreatorTests' PlayerInputSettingsSearchFolder pinning) so the duplicate-Id-elsewhere scan is hermetic by construction rather than by the real project happening to ship zero CharacterConfigSO assets today.

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