Namespace Serenity.Character.Tests.Editor.Builder
Classes
CharacterConfigCreatorTests
EditMode tests for CharacterConfigCreator. Every test targets fixture asset paths under a
private temp folder — the real project's own CharacterConfigSO assets, if any, are never
touched — and every test passes an explicit FolderPath so
folder-scoped resolution never resolves to (or is made ambiguous by) anything the real project ships.
DuplicateIdSearchFolder is pinned to Serenity.Character.Tests.Editor.Builder.CharacterConfigCreatorTests.TempFolder
in Serenity.Character.Tests.Editor.Builder.CharacterConfigCreatorTests.BuildInput(System.String,System.String) (mirroring GameModeSettingsCreatorTests'
PlayerInputSettingsSearchFolder pinning) so the duplicate-Id-elsewhere scan is hermetic by
construction rather than by the real project happening to ship zero CharacterConfigSO assets today.