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    Class AudioPlayerEnumsTests

    Guards the numeric contracts of the AudioPlayer domain enums. Several of these values are load-bearing: IgnoreIfNoSourceAvailable must be 0 so it is the default for freshly deserialized clips, and AudioRolloffMode values must mirror UnityEngine.AudioRolloffMode so the Unity layer can map between them by value.

    Inheritance
    object
    AudioPlayerEnumsTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.AudioPlayer.Tests.Domain
    Assembly: Tests.dll
    Syntax
    public class AudioPlayerEnumsTests

    Constructors

    AudioPlayerEnumsTests()

    Declaration
    public AudioPlayerEnumsTests()

    Methods

    AudioPlayerType_DeclaresExpectedMembers()

    Declaration
    public void AudioPlayerType_DeclaresExpectedMembers()

    AudioPlayerType_Default_IsSfx()

    Declaration
    public void AudioPlayerType_Default_IsSfx()

    AudioPriorityPolicy_Default_IsIgnoreIfNoSourceAvailable()

    Declaration
    public void AudioPriorityPolicy_Default_IsIgnoreIfNoSourceAvailable()

    AudioPriorityPolicy_HasExpectedOrdering()

    Declaration
    public void AudioPriorityPolicy_HasExpectedOrdering()

    AudioPriorityPolicy_IgnoreIfNoSourceAvailable_IsZero()

    Declaration
    public void AudioPriorityPolicy_IgnoreIfNoSourceAvailable_IsZero()

    AudioRolloffMode_Default_IsLogarithmic()

    Declaration
    public void AudioRolloffMode_Default_IsLogarithmic()

    AudioRolloffMode_ValuesMirrorUnity()

    Declaration
    public void AudioRolloffMode_ValuesMirrorUnity()
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