Class ProceduralStateKeyCollectorTests
EditMode tests for ProceduralStateKeyCollector. Every fixture asset is an in-memory
UnityEngine.ScriptableObject.CreateInstance``1 instance (via the shared
Serenity.AnimationHub.Tests.Editor.ProceduralAnimatorTestFixtures), never written to disk — SerializedObject
iteration only needs a live object, not a persisted asset, the same in-memory fixture shape
AnimationClipPreviewSamplingTests uses for its UnityEngine.AnimationClip fixtures.
Inherited Members
Namespace: Serenity.AnimationHub.Tests.Editor
Assembly: Tests.Editor.dll
Syntax
public class ProceduralStateKeyCollectorTests
Constructors
ProceduralStateKeyCollectorTests()
Declaration
public ProceduralStateKeyCollectorTests()
Methods
Collect_KeyWithDegenerateRange_FallsBackToZeroOneRange()
Declaration
public void Collect_KeyWithDegenerateRange_FallsBackToZeroOneRange()
Collect_KeyWithValidRange_PreservesRangeHint()
Declaration
public void Collect_KeyWithValidRange_PreservesRangeHint()
Collect_NullProfile_ReturnsEmpty()
Declaration
public void Collect_NullProfile_ReturnsEmpty()
Collect_RulesLayersAndWeightProviders_DedupesSharedKeyAndSortsByName()
Declaration
public void Collect_RulesLayersAndWeightProviders_DedupesSharedKeyAndSortsByName()
TearDown()
Declaration
public void TearDown()