Class ModelAnimationScannerTests
EditMode tests for ModelAnimationScanner. Every fixture (prefab, controller, clips) is
built under a private temp folder and torn down after each test, mirroring GameSaveCreatorTests.
Inherited Members
Namespace: Serenity.AnimationHub.Tests.Editor
Assembly: Tests.Editor.dll
Syntax
public class ModelAnimationScannerTests
Constructors
ModelAnimationScannerTests()
Declaration
public ModelAnimationScannerTests()
Methods
Scan_AnimatorOverrideController_YieldsOverrideControllerKindWithNoLayers()
Declaration
public void Scan_AnimatorOverrideController_YieldsOverrideControllerKindWithNoLayers()
Scan_BlendTreeState_ReportsBlendTreeMotionAndChildClipsAppearInClips()
Declaration
public void Scan_BlendTreeState_ReportsBlendTreeMotionAndChildClipsAppearInClips()
Scan_DefaultState_IsFlagged()
Declaration
public void Scan_DefaultState_IsFlagged()
Scan_NearbyClip_AppearsOnlyWhenIncludeNearbyClipsIsTrue()
Declaration
public void Scan_NearbyClip_AppearsOnlyWhenIncludeNearbyClipsIsTrue()
Scan_PrefabSource_ReportsPrefabKindAndIsWritableTrue()
Declaration
public void Scan_PrefabSource_ReportsPrefabKindAndIsWritableTrue()
Scan_SecondAnimatorOnChild_ProducesSecondEntryWithCorrectGameObjectPath()
Declaration
public void Scan_SecondAnimatorOnChild_ProducesSecondEntryWithCorrectGameObjectPath()
Scan_StatesParametersAndTransitions_AreEnumeratedWithFlattenedPaths()
Declaration
public void Scan_StatesParametersAndTransitions_AreEnumeratedWithFlattenedPaths()
Scan_SubStateMachineStates_GetFlattenedPaths()
Declaration
public void Scan_SubStateMachineStates_GetFlattenedPaths()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()