logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class ModelAnimationScannerTests

    EditMode tests for ModelAnimationScanner. Every fixture (prefab, controller, clips) is built under a private temp folder and torn down after each test, mirroring GameSaveCreatorTests.

    Inheritance
    object
    ModelAnimationScannerTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.AnimationHub.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class ModelAnimationScannerTests

    Constructors

    ModelAnimationScannerTests()

    Declaration
    public ModelAnimationScannerTests()

    Methods

    Scan_AnimatorOverrideController_YieldsOverrideControllerKindWithNoLayers()

    Declaration
    public void Scan_AnimatorOverrideController_YieldsOverrideControllerKindWithNoLayers()

    Scan_BlendTreeState_ReportsBlendTreeMotionAndChildClipsAppearInClips()

    Declaration
    public void Scan_BlendTreeState_ReportsBlendTreeMotionAndChildClipsAppearInClips()

    Scan_DefaultState_IsFlagged()

    Declaration
    public void Scan_DefaultState_IsFlagged()

    Scan_NearbyClip_AppearsOnlyWhenIncludeNearbyClipsIsTrue()

    Declaration
    public void Scan_NearbyClip_AppearsOnlyWhenIncludeNearbyClipsIsTrue()

    Scan_PrefabSource_ReportsPrefabKindAndIsWritableTrue()

    Declaration
    public void Scan_PrefabSource_ReportsPrefabKindAndIsWritableTrue()

    Scan_SecondAnimatorOnChild_ProducesSecondEntryWithCorrectGameObjectPath()

    Declaration
    public void Scan_SecondAnimatorOnChild_ProducesSecondEntryWithCorrectGameObjectPath()

    Scan_StatesParametersAndTransitions_AreEnumeratedWithFlattenedPaths()

    Declaration
    public void Scan_StatesParametersAndTransitions_AreEnumeratedWithFlattenedPaths()

    Scan_SubStateMachineStates_GetFlattenedPaths()

    Declaration
    public void Scan_SubStateMachineStates_GetFlattenedPaths()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved