Class AiPromptSkillsReadinessTests
EditMode tests for AiPromptSkillsReadiness — a scratch temp directory stands in for the project root. The required skill set is read from the real project's bundled skills via BundledSkillNames() rather than hardcoded here, so the fixture never drifts from what the package actually ships.
Inherited Members
Namespace: Serenity.AiPromptBuilder.Tests.Editor
Assembly: Serenity.AiPromptBuilder.Tests.Editor.dll
Syntax
public class AiPromptSkillsReadinessTests
Constructors
AiPromptSkillsReadinessTests()
Declaration
public AiPromptSkillsReadinessTests()
Methods
BuildSkillsStatusLine_AllDetectedAgentsReady_ReturnsReadyLine()
Declaration
public void BuildSkillsStatusLine_AllDetectedAgentsReady_ReturnsReadyLine()
BuildSkillsStatusLine_NoAgentDirectoriesPresent_ReturnsFallbackLine()
Declaration
public void BuildSkillsStatusLine_NoAgentDirectoriesPresent_ReturnsFallbackLine()
Inspect_AllSkillsInstalledForDetectedAgent_ReportsFullyInstalled()
Declaration
public void Inspect_AllSkillsInstalledForDetectedAgent_ReportsFullyInstalled()
Inspect_NoAgentDirectoriesPresent_EveryAgentReportsNotPresentAndNothingInstalled()
Declaration
public void Inspect_NoAgentDirectoriesPresent_EveryAgentReportsNotPresentAndNothingInstalled()
Inspect_OneSkillMissingForDetectedAgent_ReportsItAsMissing()
Declaration
public void Inspect_OneSkillMissingForDetectedAgent_ReportsItAsMissing()
Inspect_OnlyOneAgentHasSkillsInstalled_OtherAgentsStayUnaffected()
Declaration
public void Inspect_OnlyOneAgentHasSkillsInstalled_OtherAgentsStayUnaffected()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()