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    Class AiPromptSkillsReadinessTests

    EditMode tests for AiPromptSkillsReadiness — a scratch temp directory stands in for the project root. The required skill set is read from the real project's bundled skills via BundledSkillNames() rather than hardcoded here, so the fixture never drifts from what the package actually ships.

    Inheritance
    object
    AiPromptSkillsReadinessTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.AiPromptBuilder.Tests.Editor
    Assembly: Serenity.AiPromptBuilder.Tests.Editor.dll
    Syntax
    public class AiPromptSkillsReadinessTests

    Constructors

    AiPromptSkillsReadinessTests()

    Declaration
    public AiPromptSkillsReadinessTests()

    Methods

    BuildSkillsStatusLine_AllDetectedAgentsReady_ReturnsReadyLine()

    Declaration
    public void BuildSkillsStatusLine_AllDetectedAgentsReady_ReturnsReadyLine()

    BuildSkillsStatusLine_NoAgentDirectoriesPresent_ReturnsFallbackLine()

    Declaration
    public void BuildSkillsStatusLine_NoAgentDirectoriesPresent_ReturnsFallbackLine()

    Inspect_AllSkillsInstalledForDetectedAgent_ReportsFullyInstalled()

    Declaration
    public void Inspect_AllSkillsInstalledForDetectedAgent_ReportsFullyInstalled()

    Inspect_NoAgentDirectoriesPresent_EveryAgentReportsNotPresentAndNothingInstalled()

    Declaration
    public void Inspect_NoAgentDirectoriesPresent_EveryAgentReportsNotPresentAndNothingInstalled()

    Inspect_OneSkillMissingForDetectedAgent_ReportsItAsMissing()

    Declaration
    public void Inspect_OneSkillMissingForDetectedAgent_ReportsItAsMissing()

    Inspect_OnlyOneAgentHasSkillsInstalled_OtherAgentsStayUnaffected()

    Declaration
    public void Inspect_OnlyOneAgentHasSkillsInstalled_OtherAgentsStayUnaffected()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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