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    Class UnitySoundMixerServiceFactoryTests

    Tests for UnitySoundMixerServiceFactory.
    Validates the factory contract: it creates a GameObject-backed UnitySoundMixerService, names it, and wires the event dispatcher. The settings' AudioMixer is null (a real mixer asset cannot be authored in tests); the service's log dependency is unset at construction so the null-mixer path is a silent no-op, keeping the factory test clean.

    Inheritance
    object
    UnitySoundMixerServiceFactoryTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnitySoundMixer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnitySoundMixerServiceFactoryTests

    Constructors

    UnitySoundMixerServiceFactoryTests()

    Declaration
    public UnitySoundMixerServiceFactoryTests()

    Methods

    CreateService_AppliesExposedParametersFromSettings()

    Declaration
    public void CreateService_AppliesExposedParametersFromSettings()

    CreateService_AttachesUnitySoundMixerServiceComponent()

    Declaration
    public void CreateService_AttachesUnitySoundMixerServiceComponent()

    CreateService_CreatesGameObject_WithCorrectName()

    Declaration
    public void CreateService_CreatesGameObject_WithCorrectName()

    CreateService_ReturnsNonNull_ISoundMixerService()

    Declaration
    public void CreateService_ReturnsNonNull_ISoundMixerService()

    Implements_ISoundMixerServiceFactory()

    Declaration
    public void Implements_ISoundMixerServiceFactory()
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