Class UnityAudioPlayerEmitterFactoryTests
Tests for UnityAudioPlayerEmitterFactory. Uses a real UnityAudioPlayerSettings with a NULL AudioMixerGroup so the factory's verification path stays on the (warning-only) happy branch: assigning null and reading back null keeps the assignment "retained", so no LogError is produced.
Inherited Members
Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAudioPlayerEmitterFactoryTests
Constructors
UnityAudioPlayerEmitterFactoryTests()
Declaration
public UnityAudioPlayerEmitterFactoryTests()
Methods
CreateAudioPlayerEmitter_GenericInput_DelegatesToTypedOverload()
Declaration
public void CreateAudioPlayerEmitter_GenericInput_DelegatesToTypedOverload()
CreateAudioPlayerEmitter_NullMixerGroup_LeavesOutputMixerGroupNull()
Declaration
public void CreateAudioPlayerEmitter_NullMixerGroup_LeavesOutputMixerGroupNull()
CreateAudioPlayerEmitter_TypedInput_AddsAudioSourceComponent()
Declaration
public void CreateAudioPlayerEmitter_TypedInput_AddsAudioSourceComponent()
CreateAudioPlayerEmitter_TypedInput_NamesGameObjectFromInput()
Declaration
public void CreateAudioPlayerEmitter_TypedInput_NamesGameObjectFromInput()
CreateAudioPlayerEmitter_TypedInput_ReturnsNonNullOutput()
Declaration
public void CreateAudioPlayerEmitter_TypedInput_ReturnsNonNullOutput()
Factory_ImplementsIAudioPlayerEmitterFactory()
Declaration
public void Factory_ImplementsIAudioPlayerEmitterFactory()