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    Namespace Serenity.Ui.Tests.Infrastructure.Views

    Classes

    CompositeFocusRouterTests

    Tests for CompositeFocusRouter exercised directly: the SWITCHER content-vs-nav-rail focus split, the input-suppression gate, config guards, and the single-menu wrap edge case — the branches that the view-level cross-nav tests (multi-menu STACK traversal) do not reach.

    HostedChildManagerTests

    Tests for HostedChildManager: the remount-on-show lifecycle of a composite's shared hosted children — register, mount (reparent in + prepare) on show, release (restore + reparent back) on hide, re-reserve auto slot size on re-measure, and the leak-safe subscribe/unsubscribe contract. Exercised directly against the collaborator rather than through the composite view.

    UnityCompositeUiViewChildrenTests

    Integration tests for UnityCompositeUiView child management and SWITCHER activation, exercised on a real GameObject (no factory build needed for these paths). Show()/Hide() require the factory-built wrapper and are covered by the factory/hosted-size tests.

    UnityCompositeUiViewCrossNavTests

    Tests cross-menu focus traversal on UnityCompositeUiView: moving focus between stacked menu children at boundaries (wrap vs stop), and which menu GetInputView() reports as the input target.

    UnityCompositeUiViewFactoryHostPathTests

    Tests for the composite factory's host-path derivation: each hosted leaf (menu) is resolved with a composite host path so the same definition produces a unique routing id per slot, and duplicate sibling definition ids are flagged.

    UnityCompositeUiViewHostedSizeTests

    Tests for UnityCompositeUiView hosted-size tracking: while a hosted child is mounted, its HostedSizeChanged re-applies the reserved auto ("fit content") size on the child's LayoutElement; after release the composite must no longer listen.

    UnityGameplayLoadingOverlayViewTests

    PlayMode tests for UnityGameplayLoadingOverlayView's animated teardown: Hide() lets the UnityLoadingOverlayProgressAnimator fill the bar to 100% before destroying the root (bounded by its safety timeout), and a re-Show() during that finish tail replaces the outgoing overlay instead of coexisting with it. The slider factory returns null, which the view tolerates, so no theme fixtures are needed.

    UnityLayoutBuilderChildSizingTests

    Extends UnityLayoutBuilderTests with the child-sizing branches it did not cover: FLEX growth (with optional min), PERCENT delegation to UnityPercentLayoutElement, hosted auto-size reservation, layout-group spacing/padding/alignment translation, and the null-argument guards.

    UnityLayoutBuilderTests

    Tests for UnityLayoutBuilder scroll-container construction: the ScrollRect/Viewport/Content/Scrollbar hierarchy and the explicit scrollable override used to honor the definition-level Scrollable flag.

    UnityPercentLayoutElementTests

    Tests for UnityPercentLayoutElement: the component that realizes the CSS % unit by driving a UnityEngine.UI.LayoutElement's preferred size to a fraction of its parent's measured size, with optional min/max pixel clamps, on either axis.

    UnityPrimaryInputPromptViewTests

    Tests for UnityPrimaryInputPromptView lifecycle behavior. Ensures input detection re-arms correctly after OnEnable (critical for scene reload scenarios).

    UnityScrollbarBuilderTests

    Tests for UnityScrollbarBuilder: the programmatic track+handle scrollbar generated for scrollable views, and its wiring onto a ScrollRect with auto-hide visibility.

    UnityUiViewSetAudioClipsTests

    Regression tests for SetAudioClips(AudioPlayerClip, AudioPlayerClip). Historically it built its clip map with Dictionary.Add, so a theme that reused one clip for both Show and Hide threw ArgumentException at view creation. The dedup-safe builder must tolerate that.

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