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    Class MixerSnapshot

    What the Unity AudioMixer reports (groups, exposed parameters, per-group volume parameter).

    Inheritance
    object
    MixerSnapshot
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.SoundMixer.Application.Validation
    Assembly: Serenity.SoundMixer.Application.dll
    Syntax
    public sealed class MixerSnapshot

    Constructors

    MixerSnapshot()

    Declaration
    public MixerSnapshot()

    Properties

    ExposedParameterNames

    Names of every exposed mixer parameter.

    Declaration
    public List<string> ExposedParameterNames { get; }
    Property Value
    Type Description
    List<string>

    GroupNames

    Names of every group in the mixer (including Master).

    Declaration
    public List<string> GroupNames { get; }
    Property Value
    Type Description
    List<string>

    GroupVolumeExposedNames

    Map of group name -> the exposed parameter bound to that group's volume (when exposed).

    Declaration
    public Dictionary<string, string> GroupVolumeExposedNames { get; }
    Property Value
    Type Description
    Dictionary<string, string>

    HasMixer

    Declaration
    public bool HasMixer { get; set; }
    Property Value
    Type Description
    bool
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