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    Class EffectLoopConfig

    A registered effect loop as Serenity sees it (from its definition asset).

    Inheritance
    object
    EffectLoopConfig
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.SoundMixer.Application.Validation
    Assembly: Serenity.SoundMixer.Application.dll
    Syntax
    public sealed class EffectLoopConfig

    Constructors

    EffectLoopConfig()

    Declaration
    public EffectLoopConfig()

    Fields

    AttenuationParameterNames

    Declaration
    public List<string> AttenuationParameterNames
    Field Value
    Type Description
    List<string>

    DefinitionName

    Declaration
    public string DefinitionName
    Field Value
    Type Description
    string

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    LoopGroupName

    Declaration
    public string LoopGroupName
    Field Value
    Type Description
    string

    RegisteredInSettings

    True when the definition is present in a UnitySoundMixerSettings' EffectLoops list.

    Declaration
    public bool RegisteredInSettings
    Field Value
    Type Description
    bool

    SendParameterNames

    Declaration
    public List<string> SendParameterNames
    Field Value
    Type Description
    List<string>

    SourceGroupNames

    Declaration
    public List<string> SourceGroupNames
    Field Value
    Type Description
    List<string>
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